Reviews

Gears of War: E-Day review: the war's first day is the series' best in years

The Coalition goes back to the day the Locust broke through the streets of Sera, and returns with a campaign that makes Gears feel essential again.

By CRIT6 Staff ·

Image: The Coalition, Gears of War: E-Day

For twenty years, Gears of War has told the story of a world already in ruins. Gears of War: E-Day finally shows the moment it broke. The Coalition's prequel goes back to Emergence Day, when the Locust tore up through the ground of Sera, and turns the series' most mythologized event into its strongest campaign in a long time.

It carries two burdens. It has to tell the origin story fans have wanted since the first game arrived on Xbox 360 in 2006, and it has to introduce Gears to a generation of players who never touched it. After a stretch of new protagonists and storylines that never quite resolved, E-Day looks backward without being afraid to add new ingredients. Covering the campaign only, this review finds it succeeds on both counts.

The day the ground opened

The setting is the end of a long era of conflict on Sera. The planet is finally glimpsing peace, and many soldiers are preparing to leave the army and work out what a life away from the battlefield might look like. Marcus Fenix and Dominic Santiago belong to that generation, men who believe the war is behind them.

Then an army of monsters climbs out of the earth with murderous intent. Emergence Day wipes out any thought of retirement and drags soldiers back into combat just as they were ready to hang up their armor. A bloodier conflict than anything that came before is only starting.

What makes the setup interesting is that the player knows far more than the characters do. Longtime fans know the Locust and what they are capable of. The soldiers on screen have no idea what these creatures are, what they want or how to fight them. Seeing Marcus and Dom as green, uncertain soldiers, long before they became the hardened veterans of the original trilogy, gives familiar faces a new shape.

The Coalition also adds new horrors to the Locust ranks so that fights never fall into repetition. Some of them sit awkwardly with what the series later established, a problem almost every prequel runs into, but they make for memorable enemies.

The biggest shift is in the world itself. Gears players are used to Sera as a desolate wasteland. Here it is a functioning place caught by surprise. Kalona, the city where much of the campaign unfolds, was having an ordinary day when the attack began. Banks, hotels and restaurants become survival zones while civilians run for anywhere that looks safe. The themes are the series' usual pillars of heroism, loyalty and sacrifice, but returning to the first great clash between humans and Locust gives them fresh weight.

Cover shooting, rebuilt from the inside

E-Day does not reinvent what Gears has always done best. The bulk of the campaign is still cover-based firefights, with exploration and collectibles scattered between them.

The stop-and-pop shooting that helped define the genre remains a joy. Levels are carefully constructed around it, with cars, low walls, fountains and counters turning into barricades. The Coalition says it rebuilt the cover system to widen the range of positions and actions, and the difference shows under fire. Crouch behind a wooden barrier as it is shot to splinters and your character hunches lower and lower, eventually lying flat to stay protected until the last possible moment.

The classic arsenal is back: the Lancer assault rifle, the Gnasher shotgun and the Longshot sniper rifle, joined by new weapons and explosives, many of them derived from Locust technology. The campaign even lets you witness the Lancer's evolution from a bayonet rifle into the chainsaw-equipped weapon that became the franchise's signature.

The most notable addition is customization. Throughout the campaign you find perks and attachments, and at armories, which act as stations for swapping and upgrading gear, you can fit them. That means a bayonet on the shotgun, better sights on a sniper rifle or a bigger magazine for the Lancer. Armor can be modified to change your character's attributes, and equipment adds abilities such as an adrenaline shot that restores health instantly or a drone that helps locate enemies. The series has never explored this kind of layer before, and it slots into play without turning Gears into an RPG.

Linear, but with room to breathe

Gears has flirted with wider spaces before. Gears 5 sent players across ice and sand on skiffs, an approach that felt somewhat detached from the series' core. E-Day handles it better: at certain points the campaign opens into larger areas, such as Kalona itself, without losing its identity.

This is not an open world. The scale and density are closer to the hub levels of the recent Sniper Elite games: compact, packed zones that reward curiosity. Apart from the main objective, nothing is marked on the map. Collectibles and side missions have to be found by paying attention to your surroundings. Exploring led to a squad of soldiers pinned down, an abandoned building overrun by Locust, and a lone sniper honoring his fallen comrades by taking out as many enemies as he can.

These small stories widen the picture of the war's first hours, and they are optional. There is no leveling, so the most a player sticking to the main path loses is a handful of perks and modifiers. Those who explore, though, get a noticeably richer campaign.

The series' Horde mode is also folded into the story. At a few points you must hold a position, laying traps and building fortifications to survive successive waves of Locust. These moments are occasional, which is why they work: they break the rhythm of standard firefights and force you to think about space and positioning.

A showcase on screen and in the headphones

E-Day is a stunning game. This review was played on a mid-range gaming laptop with an RTX 4050, a Ryzen 7 processor and 16 GB of RAM, sitting between the minimum and maximum requirements. Even with some settings dialed back to protect the frame rate, it is one of the best-looking games we played in 2026.

Characters are beautifully modeled, animation is heavily refined, and new executions add brutality. The hulking, almost exaggerated soldiers stand out sharply against highly realistic environments. Much of that comes down to scope: without a sprawling map to fill, the developers can lavish attention on every street.

Lighting is spectacular, and set pieces full of invading hordes, giant creatures, crashing helicopters and showers of debris make the impact even bigger. It has been a long time since an Xbox exclusive looked this much like a big-budget showpiece.

The audio matches it. With good headphones the immersion is remarkable: guns have weight, the Gnasher seems to detonate in front of you, and the chainsaw makes every use feel visceral. Gears has always had its own sonic identity, and E-Day raises the bar.

All of this makes E-Day an excellent starting point for newcomers. It sits at the chronological beginning of the story and works as a showcase for everything the franchise has built, a demonstration of how art direction, animation, lighting and level design can produce a strong, coherent identity two decades on.

The verdict

Gears of War: E-Day succeeds at both of its jobs. It puts the series back on track and makes it feel relevant again, without reinventing the wheel or pretending to be something else.

Its greatest strength is understanding exactly what makes Gears of War itself and refining almost all of it. Evolution does not always mean changing a formula; sometimes it means taking one that works and executing it better than ever. The Coalition has delivered an intense, brutal, cinematic campaign crowned by some of the most impressive visuals an Xbox exclusive has ever had.

Multiplayer was not available during the early access period, so it is not judged here. That includes the traditional Versus modes and Horde Siege, an expanded take on Horde built around cooperative play against waves of enemies. Based on the series' track record, expectations are reasonable.

Gears of War: E-Day launches on October 6, 2026, for Xbox Series X|S and PC, and is included with Game Pass at launch. For players who have followed the series since the Xbox 360, it is a special reunion. For anyone who has never picked up a Lancer, it is the best possible place to start.

Platforms: PCXbox